![]() The full list of this hack's features from 3.0 to 3. Warrior-heavy and magic-heavy party builds should have the potential to be equally successful. Secondarily, weapons were much too underpowered in the endgame as enemy defense rendered them mostly useless versus spells. The modifications of this hack should succeed in making Final Fantasy 2 play much more smoothly. ![]() Unlimited actions should increase slower than actions that are limited by mana or resources. The GBA version already fixed the select-action-cancel-action-and-gain-skill-ad-nauseam bug, but still required players to grind in all the wrong ways. This hacks patch is to be applied to Final Fantasy III (US). The ambition behind the Final Fantasy 2 portion of the mod is simple: “unbreak” the character development mechanics. There are four new espers, two new dungeons, three new spells, new items, and a bestiary. Final Fantasy 1’s class change event is removed in favor of a new system allowing the player to choose their party from 12 differing (and some entirely unique) character concepts. This mod aims to improve the gameplay of both Final Fantasy 1 and Final Fantasy 2. ![]() Version 3.0 can still be played online here: This is the latest version of Final Fantasy I & II: Dawn of Souls - Mod of Balance (version 3.5). ![]()
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